Ammo table
Name | Damage | Armor Damage | Speed | Properties | Penetration |
---|---|---|---|---|---|
Name
|
Characteristics
|
||||
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.45 ACP Match FMJ
25 5 5 3 0 0 0
Penetrate 2
armor class. |
76 | 36 | 340 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
25 5 5 3 0 0 0
Penetrate 2
armor class. |
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.45 ACP Hydra-Shok
13 5 2 0 0 0 0
Penetrate 1
armor class. |
105 | 30 | 274 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
13 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
.45 ACP Lasermatch FMJ
19 5 4 0 0 0 0
Penetrate 1
armor class.
Tracer:
red
|
80 | 37 | 290 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
19 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
.45 ACP AP
38 5 5 5 4 0 0
Penetrate 3
armor class. |
70 | 48 | 299 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
38 5 5 5 4 0 0
Penetrate 3
armor class. |
![]()
.45 ACP RIP
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
137 | 12 | 293 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
12.7x108mm B-32
88 5 5 5 5 5 5
Penetrate 6
armor class. |
182 | 88 | 818 m/s |
Misfire can only occur when weapon health is less than 93%
Expand
|
88 5 5 5 5 5 5
Penetrate 6
armor class. |
199 | 95 | 818 m/s |
Misfire can only occur when weapon health is less than 93%
Expand
|
80 5 5 5 5 5 5
Penetrate 6
armor class. |
|
![]()
12.7x55mm PS12
28 5 5 4 0 0 0
Penetrate 2
armor class. |
115 | 60 | 285 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
28 5 5 4 0 0 0
Penetrate 2
armor class. |
![]()
12.7x55mm PS12B
46 5 5 5 5 3 0
Penetrate 4
armor class. |
102 | 57 | 300 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
46 5 5 5 5 3 0
Penetrate 4
armor class. |
![]()
12.7x55mm PS12A
10 5 0 0 0 0 0
Penetrate 1
armor class. |
165 | 22 | 290 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |
39 | 26 | 415 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
|
![]()
12/70 8.5mm Magnum buckshot
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class.
Buckshot bullets:
8
|
50 | 26 | 385 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
![]()
12/70 RIP
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
265 | 11 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
![]()
12/70 flechette
31 5 5 5 1 0 0
Penetrate 3
armor class.
Buckshot bullets:
8
|
25 | 26 | 320 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
31 5 5 5 1 0 0
Penetrate 3
armor class. |
![]()
12/70 makeshift .50 BMG slug
26 5 5 3 0 0 0
Penetrate 2
armor class. |
197 | 57 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
26 5 5 3 0 0 0
Penetrate 2
armor class. |
![]()
12/70 6.5mm Express buckshot
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class.
Buckshot bullets:
9
|
35 | 26 | 430 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
12/70 5.25mm buckshot
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class.
Buckshot bullets:
8
|
37 | 15 | 330 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
12/70 FTX Custom Lite slug
20 5 5 0 0 0 0
Penetrate 2
armor class. |
183 | 50 | 480 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
12/70 Dual Sabot slug
17 5 4 0 0 0 0
Penetrate 1
armor class. |
85 | 65 | 415 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
17 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
12/70 AP-20 armor-piercing slug
37 5 5 5 4 0 0
Penetrate 3
armor class. |
164 | 65 | 510 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
37 5 5 5 4 0 0
Penetrate 3
armor class. |
![]()
12/70 Grizzly 40 slug
12 5 1 0 0 0 0
Penetrate 1
armor class. |
190 | 48 | 390 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
12/70 "Poleva-6u" slug
20 5 5 0 0 0 0
Penetrate 2
armor class. |
150 | 50 | 430 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
12/70 Copper Sabot Premier HP slug
14 5 2 0 0 0 0
Penetrate 1
armor class. |
206 | 46 | 442 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
12/70 "Poleva-3" slug
17 5 4 0 0 0 0
Penetrate 1
armor class. |
140 | 40 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
17 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
12/70 SuperFormance HP slug
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
220 | 12 | 594 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
![]()
12/70 lead slug
15 5 3 0 0 0 0
Penetrate 1
armor class. |
167 | 55 | 370 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
20/70 7.5mm buckshot
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class.
Buckshot bullets:
8
|
25 | 14 | 430 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
20/70 Star slug
16 5 3 0 0 0 0
Penetrate 1
armor class. |
154 | 42 | 415 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
16 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
20/70 7.3mm buckshot
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class.
Buckshot bullets:
8
|
23 | 13 | 475 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
20/70 Devastator slug
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
198 | 13 | 405 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
![]()
20/70 "Poleva-6u" slug
17 5 4 0 0 0 0
Penetrate 1
armor class. |
135 | 40 | 445 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
17 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
20/70 5.6mm buckshot
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class.
Buckshot bullets:
8
|
26 | 12 | 340 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
20/70 "Poleva-3" slug
14 5 2 0 0 0 0
Penetrate 1
armor class. |
120 | 35 | 425 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
20/70 6.2mm buckshot
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class.
Buckshot bullets:
8
|
22 | 13 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
![]()
23x75mm "Shrapnel-10" buckshot
11 5 1 0 0 0 0
Penetrate 1
armor class. |
87 | 20 | 270 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
11 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
23x75mm "Shrapnel-25" buckshot
10 5 0 0 0 0 0
Penetrate 1
armor class. |
78 | 20 | 375 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |
![]()
23x75mm "Zvezda" flashbang round
0 0 0 0 0 0 0
|
0 | 0 | 80 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
0 0 0 0 0 0 0
|
![]()
23x75mm "Barrikada" slug
39 5 5 5 4 0 0
Penetrate 3
armor class. |
192 | 75 | 420 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
39 5 5 5 4 0 0
Penetrate 3
armor class. |
40 | 60 | 80 m/s |
Misfire can only occur when weapon health is less than 93%
Expand
|
0 0 0 0 0 0 0
|
|
![]()
.366 TKM FMJ
23 5 5 2 0 0 0
Penetrate 2
armor class. |
98 | 48 | 580 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
23 5 5 2 0 0 0
Penetrate 2
armor class. |
![]()
.366 TKM Geksa
14 5 2 0 0 0 0
Penetrate 1
armor class. |
110 | 38 | 550 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
.366 TKM EKO
30 5 5 5 0 0 0
Penetrate 3
armor class. |
73 | 40 | 770 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
30 5 5 5 0 0 0
Penetrate 3
armor class. |
![]()
.366 TKM AP-M
42 5 5 5 5 1 0
Penetrate 4
armor class. |
90 | 60 | 602 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
42 5 5 5 5 1 0
Penetrate 4
armor class. |
![]()
40x46mm M386 (HE) grenade
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
199 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
40x46mm M576 (MP-APERS) grenade
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class.
Buckshot bullets:
8
|
160 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
![]()
40x46mm M433 (HEDP) grenade
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
199 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
40x46mm M406 (HE) grenade
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
199 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
40x46mm M381 (HE) grenade
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
199 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
40x46mm M441 (HE) grenade
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
199 | 95 | 185 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
4.6x30mm AP SX
53 5 5 5 5 5 2
Penetrate 5
armor class. |
35 | 46 | 680 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
53 5 5 5 5 5 2
Penetrate 5
armor class. |
![]()
4.6x30mm Action SX
18 5 4 0 0 0 0
Penetrate 1
armor class. |
65 | 39 | 690 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
4.6x30mm FMJ SX
40 5 5 5 5 0 0
Penetrate 4
armor class. |
43 | 41 | 620 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
40 5 5 5 5 0 0
Penetrate 4
armor class. |
![]()
4.6x30mm Subsonic SX
36 5 5 5 3 0 0
Penetrate 3
armor class. |
45 | 46 | 290 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
36 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
5.45x39mm PS gs
27 5 5 4 0 0 0
Penetrate 2
armor class. |
48 | 35 | 890 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
27 5 5 4 0 0 0
Penetrate 2
armor class. |
![]()
5.45x39mm SP
13 5 2 0 0 0 0
Penetrate 1
armor class. |
68 | 34 | 873 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
13 5 2 0 0 0 0
Penetrate 1
armor class. |
42 | 35 | 880 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
40 5 5 5 5 0 0
Penetrate 4
armor class. |
|
![]()
5.45x39mm PPBS gs "Igolnik"
62 5 5 5 5 5 5
Penetrate 6
armor class. |
37 | 55 | 905 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
62 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
5.45x39mm PRS gs
12 5 1 0 0 0 0
Penetrate 1
armor class. |
60 | 28 | 866 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
5.45x39mm US gs
15 5 3 0 0 0 0
Penetrate 1
armor class. |
65 | 34 | 303 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
5.45x39mm BP gs
37 5 5 5 4 0 0
Penetrate 3
armor class. |
45 | 41 | 890 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
37 5 5 5 4 0 0
Penetrate 3
armor class. |
![]()
5.45x39mm HP
12 5 1 0 0 0 0
Penetrate 1
armor class. |
74 | 20 | 884 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
5.45x39mm BS gs
51 5 5 5 5 5 1
Penetrate 5
armor class. |
40 | 57 | 830 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
51 5 5 5 5 5 1
Penetrate 5
armor class. |
57 | 38 | 883 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
|
![]()
5.45x39mm PP gs
36 5 5 5 3 0 0
Penetrate 3
armor class. |
44 | 38 | 886 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
36 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
5.45x39mm FMJ
21 5 5 1 0 0 0
Penetrate 2
armor class. |
56 | 30 | 884 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
21 5 5 1 0 0 0
Penetrate 2
armor class. |
![]()
5.45x39mm 7N40
44 5 5 5 5 2 0
Penetrate 4
armor class. |
52 | 50 | 915 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
44 5 5 5 5 2 0
Penetrate 4
armor class. |
59 | 34 | 874 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
23 5 5 2 0 0 0
Penetrate 2
armor class. |
|
![]()
5.56x45mm M855A1
44 5 5 5 5 2 0
Penetrate 4
armor class. |
49 | 52 | 945 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
44 5 5 5 5 2 0
Penetrate 4
armor class. |
![]()
5.56x45mm M995
53 5 5 5 5 5 2
Penetrate 5
armor class. |
42 | 58 | 1013 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
53 5 5 5 5 5 2
Penetrate 5
armor class. |
![]()
5.56x45mm MK 255 Mod 0 (RRLP)
18 5 4 0 0 0 0
Penetrate 1
armor class. |
63 | 32 | 936 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
54 | 52 | 940 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
37 5 5 5 4 0 0
Penetrate 3
armor class. |
|
![]()
5.56x45mm M855
28 5 5 4 0 0 0
Penetrate 2
armor class. |
53 | 37 | 922 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
28 5 5 4 0 0 0
Penetrate 2
armor class. |
![]()
5.56x45mm HP
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
79 | 22 | 947 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
![]()
5.56x45mm FMJ
23 5 5 2 0 0 0
Penetrate 2
armor class. |
54 | 33 | 957 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
23 5 5 2 0 0 0
Penetrate 2
armor class. |
![]()
5.56x45mm Warmageddon
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
88 | 11 | 936 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
5.56x45mm MK 318 Mod 0 (SOST)
20 5 5 0 0 0 0
Penetrate 2
armor class. |
69 | 35 | 902 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
5.56x45mm SSA AP
57 5 5 5 5 5 4
Penetrate 5
armor class. |
38 | 64 | 1013 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
57 5 5 5 5 5 4
Penetrate 5
armor class. |
Airsoft 6mm BB
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
1 | 0 | 70 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
5.7x28mm SS198LF
10 5 0 0 0 0 0
Penetrate 1
armor class. |
74 | 15 | 792 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |
![]()
5.7x28mm SS190
37 5 5 5 4 0 0
Penetrate 3
armor class. |
49 | 43 | 715 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
37 5 5 5 4 0 0
Penetrate 3
armor class. |
![]()
5.7x28mm R37.F
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
98 | 7 | 729 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
![]()
5.7x28mm R37.X
11 5 1 0 0 0 0
Penetrate 1
armor class. |
81 | 14 | 724 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
11 5 1 0 0 0 0
Penetrate 1
armor class. |
58 | 41 | 922 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
33 5 5 5 2 0 0
Penetrate 3
armor class. |
|
![]()
5.7x28mm SB193
35 5 5 5 3 0 0
Penetrate 3
armor class. |
54 | 37 | 299 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
35 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
5.7x28mm SS197SR
20 5 5 0 0 0 0
Penetrate 2
armor class. |
62 | 22 | 594 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
7.62x25mm TT FMJ43
11 5 1 0 0 0 0
Penetrate 1
armor class. |
60 | 29 | 427 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
11 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
7.62x25mm TT LRN
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
64 | 28 | 375 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
![]()
7.62x25mm TT Pst gzh
25 5 5 3 0 0 0
Penetrate 2
armor class. |
50 | 36 | 430 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
25 5 5 3 0 0 0
Penetrate 2
armor class. |
![]()
7.62x25mm TT P gl
14 5 2 0 0 0 0
Penetrate 1
armor class. |
58 | 32 | 430 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
7.62x25mm TT LRNPC
7 4 0 0 0 0 0 With effectivity 70% affects on 1 armor class. |
66 | 27 | 385 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
7 4 0 0 0 0 0 With effectivity 70% affects on 1 armor class. |
![]()
7.62x25mm TT AKBS
12 5 1 0 0 0 0
Penetrate 1
armor class. |
58 | 32 | 425 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
55 | 34 | 415 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
|
![]()
.300 Blackout BCP FMJ
30 5 5 5 0 0 0
Penetrate 3
armor class. |
60 | 36 | 605 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
30 5 5 5 0 0 0
Penetrate 3
armor class. |
![]()
.300 Blackout M62 Tracer
36 5 5 5 3 0 0
Penetrate 3
armor class.
Tracer:
red
|
54 | 40 | 442 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
36 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
.300 Whisper
14 5 2 0 0 0 0
Penetrate 1
armor class. |
90 | 18 | 853 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
.300 Blackout AP
48 5 5 5 5 4 0
Penetrate 4
armor class. |
51 | 65 | 635 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
48 5 5 5 5 4 0
Penetrate 4
armor class. |
![]()
.300 Blackout V-Max
20 5 5 0 0 0 0
Penetrate 2
armor class. |
72 | 25 | 723 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
7.62x39mm HP
15 5 3 0 0 0 0
Penetrate 1
armor class. |
87 | 35 | 754 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
7.62x39mm PS gzh
35 5 5 5 3 0 0
Penetrate 3
armor class. |
57 | 52 | 700 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
35 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
7.62x39mm US gzh
29 5 5 4 0 0 0
Penetrate 2
armor class. |
56 | 42 | 300 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
29 5 5 4 0 0 0
Penetrate 2
armor class. |
64 | 46 | 720 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
30 5 5 5 0 0 0
Penetrate 3
armor class. |
|
![]()
7.62x39mm BP gzh
47 5 5 5 5 4 0
Penetrate 4
armor class. |
58 | 63 | 730 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
47 5 5 5 5 4 0
Penetrate 4
armor class. |
![]()
7.62x39mm MAI AP
58 5 5 5 5 5 4
Penetrate 5
armor class. |
47 | 76 | 730 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
58 5 5 5 5 5 4
Penetrate 5
armor class. |
![]()
7.62x51mm M62 Tracer
44 5 5 5 5 2 0
Penetrate 4
armor class.
Tracer:
green
|
79 | 75 | 816 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
44 5 5 5 5 2 0
Penetrate 4
armor class. |
![]()
7.62x51mm M80
41 5 5 5 5 1 0
Penetrate 4
armor class. |
80 | 66 | 833 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
41 5 5 5 5 1 0
Penetrate 4
armor class. |
![]()
7.62x51mm M61
64 5 5 5 5 5 5
Penetrate 6
armor class. |
70 | 83 | 849 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
64 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
7.62x51mm BCP FMJ
31 5 5 5 1 0 0
Penetrate 3
armor class. |
88 | 33 | 840 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
31 5 5 5 1 0 0
Penetrate 3
armor class. |
![]()
7.62x51mm TCW SP
34 5 5 5 2 0 0
Penetrate 3
armor class. |
67 | 40 | 808 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
34 5 5 5 2 0 0
Penetrate 3
armor class. |
![]()
7.62x51mm Ultra Nosler
15 5 3 0 0 0 0
Penetrate 1
armor class. |
107 | 20 | 822 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
7.62x51mm M993
70 5 5 5 5 5 5
Penetrate 6
armor class. |
67 | 85 | 910 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
70 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
7.62x54mm R LPS gzh
42 5 5 5 5 1 0
Penetrate 4
armor class. |
81 | 78 | 865 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
42 5 5 5 5 1 0
Penetrate 4
armor class. |
![]()
7.62x54mm R SNB gzh
62 5 5 5 5 5 5
Penetrate 6
armor class. |
75 | 87 | 875 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
62 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
7.62x54mm R PS gzh
45 5 5 5 5 3 0
Penetrate 4
armor class. |
84 | 84 | 875 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
45 5 5 5 5 3 0
Penetrate 4
armor class. |
![]()
7.62x54mm R T-46M gzh
41 5 5 5 5 1 0
Penetrate 4
armor class.
Tracer:
green
|
82 | 83 | 800 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
41 5 5 5 5 1 0
Penetrate 4
armor class. |
![]()
7.62x54mm R BT gzh
55 5 5 5 5 5 3
Penetrate 5
armor class.
Tracer:
green
|
78 | 87 | 875 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
55 5 5 5 5 5 3
Penetrate 5
armor class. |
![]()
7.62x54mm R BS gs
70 5 5 5 5 5 5
Penetrate 6
armor class. |
72 | 88 | 785 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
70 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
.338 Lapua Magnum TAC-X
18 5 4 0 0 0 0
Penetrate 1
armor class. |
196 | 55 | 880 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
.338 Lapua Magnum UCW
32 5 5 5 1 0 0
Penetrate 3
armor class. |
142 | 70 | 849 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
32 5 5 5 1 0 0
Penetrate 3
armor class. |
![]()
.338 Lapua Magnum AP
79 5 5 5 5 5 5
Penetrate 6
armor class. |
115 | 89 | 849 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
79 5 5 5 5 5 5
Penetrate 6
armor class. |
![]()
.338 Lapua Magnum FMJ
47 5 5 5 5 4 0
Penetrate 4
armor class. |
122 | 83 | 900 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
47 5 5 5 5 4 0
Penetrate 4
armor class. |
![]()
9x18mm PM P gzh
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
50 | 16 | 302 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
![]()
9x18mm PM SP8 gzh
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
67 | 2 | 250 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
1 1 0 0 0 0 0 With effectivity 10% affects on 1 armor class. |
![]()
9x18mm PMM PstM gzh
24 5 5 2 0 0 0
Penetrate 2
armor class. |
58 | 33 | 420 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
24 5 5 2 0 0 0
Penetrate 2
armor class. |
![]()
9x18mm PM RG028 gzh
13 5 2 0 0 0 0
Penetrate 1
armor class. |
65 | 26 | 330 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
13 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
9x18mm PM BZhT gzh
18 5 4 0 0 0 0
Penetrate 1
armor class. |
53 | 28 | 325 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
9x18mm PM PSV
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
69 | 5 | 280 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
3 2 0 0 0 0 0 With effectivity 30% affects on 1 armor class. |
![]()
9x18mm PM SP7 gzh
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
77 | 5 | 420 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
![]()
9x18mm PM Pst gzh
12 5 1 0 0 0 0
Penetrate 1
armor class. |
50 | 26 | 298 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
9x18mm PM PS gs PPO
6 3 0 0 0 0 0 With effectivity 60% affects on 1 armor class. |
55 | 16 | 330 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
6 3 0 0 0 0 0 With effectivity 60% affects on 1 armor class. |
![]()
9x18mm PM PBM gzh
28 5 5 4 0 0 0
Penetrate 2
armor class. |
40 | 30 | 519 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
28 5 5 4 0 0 0
Penetrate 2
armor class. |
![]()
9x18mm PM PSO gzh
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
54 | 13 | 315 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
5 3 0 0 0 0 0 With effectivity 50% affects on 1 armor class. |
![]()
9x18mm PM PRS gs
6 3 0 0 0 0 0 With effectivity 60% affects on 1 armor class. |
58 | 16 | 302 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
6 3 0 0 0 0 0 With effectivity 60% affects on 1 armor class. |
59 | 22 | 301 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
|
![]()
9x18mm PM PPe gzh
7 4 0 0 0 0 0 With effectivity 70% affects on 1 armor class. |
61 | 15 | 297 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
7 4 0 0 0 0 0 With effectivity 70% affects on 1 armor class. |
![]()
9x19mm PSO gzh
10 5 0 0 0 0 0
Penetrate 1
armor class. |
59 | 32 | 340 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |
![]()
9x19mm Pst gzh
20 5 5 0 0 0 0
Penetrate 2
armor class. |
54 | 33 | 457 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
20 5 5 0 0 0 0
Penetrate 2
armor class. |
![]()
9x19mm Green Tracer
14 5 2 0 0 0 0
Penetrate 1
armor class.
Tracer:
green
|
58 | 33 | 365 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
14 5 2 0 0 0 0
Penetrate 1
armor class. |
![]()
9x19mm RIP
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
102 | 11 | 381 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
2 1 0 0 0 0 0 With effectivity 20% affects on 1 armor class. |
![]()
9x19mm AP 6.3
30 5 5 5 0 0 0
Penetrate 3
armor class. |
52 | 48 | 392 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
30 5 5 5 0 0 0
Penetrate 3
armor class. |
![]()
9x19mm Luger CCI
10 5 0 0 0 0 0
Penetrate 1
armor class. |
70 | 38 | 420 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |
![]()
9x19mm PBP gzh
39 5 5 5 4 0 0
Penetrate 3
armor class. |
52 | 55 | 560 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
39 5 5 5 4 0 0
Penetrate 3
armor class. |
![]()
9x19mm QuakeMaker
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
85 | 22 | 290 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
8 4 0 0 0 0 0 With effectivity 80% affects on 1 armor class. |
![]()
9x21mm P gzh
18 5 4 0 0 0 0
Penetrate 1
armor class. |
65 | 44 | 413 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
9x21mm PE gzh
15 5 3 0 0 0 0
Penetrate 1
armor class. |
80 | 63 | 415 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
![]()
9x21mm PS gzh
35 5 5 5 3 0 0
Penetrate 3
armor class. |
49 | 46 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
35 5 5 5 3 0 0
Penetrate 3
armor class. |
63 | 47 | 410 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
39 5 5 5 4 0 0
Penetrate 3
armor class. |
|
![]()
.357 Magnum FMJ
35 5 5 5 3 0 0
Penetrate 3
armor class. |
70 | 43 | 385 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
35 5 5 5 3 0 0
Penetrate 3
armor class. |
![]()
.357 Magnum Soft Point
12 5 1 0 0 0 0
Penetrate 1
armor class. |
108 | 15 | 455 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
![]()
.357 Magnum Hollow Point
18 5 4 0 0 0 0
Penetrate 1
armor class. |
99 | 20 | 481 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
18 5 4 0 0 0 0
Penetrate 1
armor class. |
![]()
.357 Magnum JHP
24 5 5 2 0 0 0
Penetrate 2
armor class. |
88 | 28 | 425 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
24 5 5 2 0 0 0
Penetrate 2
armor class. |
![]()
9x39mm BP gs
55 5 5 5 5 5 3
Penetrate 5
armor class. |
60 | 68 | 295 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
55 5 5 5 5 5 3
Penetrate 5
armor class. |
![]()
9x39mm SP-5 gs
28 5 5 4 0 0 0
Penetrate 2
armor class. |
71 | 60 | 290 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
28 5 5 4 0 0 0
Penetrate 2
armor class. |
![]()
9x39mm SP-6 gs
46 5 5 5 5 3 0
Penetrate 4
armor class. |
58 | 60 | 305 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
46 5 5 5 5 3 0
Penetrate 4
armor class. |
![]()
9x39mm SPP gs
40 5 5 5 5 0 0
Penetrate 4
armor class. |
68 | 55 | 310 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
40 5 5 5 5 0 0
Penetrate 4
armor class. |
![]()
9x39mm PAB-9 gs
48 5 5 5 5 4 0
Penetrate 4
armor class. |
62 | 72 | 320 m/s |
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand
|
48 5 5 5 5 4 0
Penetrate 4
armor class. |
45 | 32 | 100 m/s |
Expand
|
12 5 1 0 0 0 0
Penetrate 1
armor class. |
|
40 | 38 | 90 m/s |
Expand
|
15 5 3 0 0 0 0
Penetrate 1
armor class. |
|
55 | 32 | 90 m/s |
Expand
|
10 5 0 0 0 0 0
Penetrate 1
armor class. |