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Ammo table

Select caliber
Name Damage Armor Damage Speed Properties Penetration
Name
Characteristics
patron_1143x23_acp
.45 ACP Match FMJ

25

5

5

3

0

0

0

Penetrate 2 armor class.
(50% effective for 3 class)

76 36 340 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

25

5

5

3

0

0

0

Penetrate 2 armor class.
(50% effective for 3 class)

patron_1143x23_acp_hydra_shok
.45 ACP Hydra-Shok

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

105 30 274 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

patron_1143x23_acp_lasermatch_fmj
.45 ACP Lasermatch FMJ

19

5

4

0

0

0

0

Penetrate 1 armor class.
(90% effective for 2 class)

Tracer: red
80 37 290 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

19

5

4

0

0

0

0

Penetrate 1 armor class.
(90% effective for 2 class)

patron_1143x23_acp_ap
.45 ACP AP

38

5

5

5

4

0

0

Penetrate 3 armor class.
(80% effective for 4 class)

70 48 299 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

38

5

5

5

4

0

0

Penetrate 3 armor class.
(80% effective for 4 class)

patron_1143x23_rip
.45 ACP RIP

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

137 12 293 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_127x108
12.7x108mm B-32

88

5

5

5

5

5

5

Penetrate 6 armor class.

182 88 818 m/s
Misfire can only occur when weapon health is less than 93%
Expand

88

5

5

5

5

5

5

Penetrate 6 armor class.

patron_127x108_bzt
12.7x108mm BZT-44M

80

5

5

5

5

5

5

Penetrate 6 armor class.

Tracer: green
199 95 818 m/s
Misfire can only occur when weapon health is less than 93%
Expand

80

5

5

5

5

5

5

Penetrate 6 armor class.

patron_127x55_ps12
12.7x55mm PS12

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

115 60 285 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

patron_127x55_ps12b
12.7x55mm PS12B

46

5

5

5

5

3

0

Penetrate 4 armor class.
(60% effective for 5 class)

102 57 300 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

46

5

5

5

5

3

0

Penetrate 4 armor class.
(60% effective for 5 class)

patron_127x55_ps12a
12.7x55mm PS12A

10

5

0

0

0

0

0

Penetrate 1 armor class.

165 22 290 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.

patron_12x70_buckshot
12/70 7mm buckshot

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

Buckshot bullets: 8
39 26 415 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_12x70_buckshot_85
12/70 8.5mm Magnum buckshot

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

Buckshot bullets: 8
50 26 385 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

patron_12x70_rip
12/70 RIP

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

265 11 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

patron_12x70_flechette
12/70 flechette

31

5

5

5

1

0

0

Penetrate 3 armor class.
(10% effective for 4 class)

Buckshot bullets: 8
25 26 320 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

31

5

5

5

1

0

0

Penetrate 3 armor class.
(10% effective for 4 class)

patron_12x70_slug_50_bmg_m17_traccer
12/70 makeshift .50 BMG slug

26

5

5

3

0

0

0

Penetrate 2 armor class.
(60% effective for 3 class)

197 57 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

26

5

5

3

0

0

0

Penetrate 2 armor class.
(60% effective for 3 class)

patron_12x70_buckshot_65
12/70 6.5mm Express buckshot

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

Buckshot bullets: 9
35 26 430 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_12x70_buckshot_525
12/70 5.25mm buckshot

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

Buckshot bullets: 8
37 15 330 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_12x70_slug_ftx_custom_lite
12/70 FTX Custom Lite slug

20

5

5

0

0

0

0

Penetrate 2 armor class.

183 50 480 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_12x70_dual_sabot_slug
12/70 Dual Sabot slug

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

85 65 415 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

patron_12x70_slug_ap_20
12/70 AP-20 armor-piercing slug

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

164 65 510 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

patron_12x70_slug_grizzly_40
12/70 Grizzly 40 slug

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

190 48 390 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_12x70_slug_poleva_6u
12/70 "Poleva-6u" slug

20

5

5

0

0

0

0

Penetrate 2 armor class.

150 50 430 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_12x70_slug_hp_copper
12/70 Copper Sabot Premier HP slug

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

206 46 442 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_12x70_slug_poleva_3
12/70 "Poleva-3" slug

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

140 40 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

patron_12x70_slug_superformance
12/70 SuperFormance HP slug

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

220 12 594 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

patron_12x70_slug
12/70 lead slug

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

167 55 370 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

patron_20x70_buckshot
20/70 7.5mm buckshot

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

Buckshot bullets: 8
25 14 430 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_20x70_slug_star
20/70 Star slug

16

5

3

0

0

0

0

Penetrate 1 armor class.
(60% effective for 2 class)

154 42 415 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

16

5

3

0

0

0

0

Penetrate 1 armor class.
(60% effective for 2 class)

patron_20x70_buckshot_73
20/70 7.3mm buckshot

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

Buckshot bullets: 8
23 13 475 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_20x70_slug_broadhead
20/70 Devastator slug

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

198 13 405 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

patron_20x70_slug_poleva_6u
20/70 "Poleva-6u" slug

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

135 40 445 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

17

5

4

0

0

0

0

Penetrate 1 armor class.
(70% effective for 2 class)

patron_20x70_buckshot_56
20/70 5.6mm buckshot

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

Buckshot bullets: 8
26 12 340 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_20x70_slug_poleva_3
20/70 "Poleva-3" slug

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

120 35 425 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_20x70_buckshot_62
20/70 6.2mm buckshot

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

Buckshot bullets: 8
22 13 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

patron_23x75_shrapnel_10
23x75mm "Shrapnel-10" buckshot

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

87 20 270 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

patron_23x75_shrapnel_25
23x75mm "Shrapnel-25" buckshot

10

5

0

0

0

0

0

Penetrate 1 armor class.

78 20 375 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.

0 0 80 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

0

0

0

0

0

0

0

patron_23x75_barricade
23x75mm "Barrikada" slug

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

192 75 420 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

patron_rsp_white
Signal flare (White)

0

0

0

0

0

0

0

Tracer: yellow
40 60 80 m/s
Misfire can only occur when weapon health is less than 93%
Expand

0

0

0

0

0

0

0

patron_366_TKM_FMJ
.366 TKM FMJ

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

98 48 580 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

patron_366_TKM_Geksa
.366 TKM Geksa

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

110 38 550 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_366_TKM_EKO
.366 TKM EKO

30

5

5

5

0

0

0

Penetrate 3 armor class.

73 40 770 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

30

5

5

5

0

0

0

Penetrate 3 armor class.

patron_366_custom_ap
.366 TKM AP-M

42

5

5

5

5

1

0

Penetrate 4 armor class.
(20% effective for 5 class)

90 60 602 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

42

5

5

5

5

1

0

Penetrate 4 armor class.
(20% effective for 5 class)

patron_40x46_m386
40x46mm M386 (HE) grenade

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

199 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_40x46_m576
40x46mm M576 (MP-APERS) grenade

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

Buckshot bullets: 8
160 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

patron_40x46_m433
40x46mm M433 (HEDP) grenade

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

199 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_40x46_m406
40x46mm M406 (HE) grenade

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

199 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_40x46_m381
40x46mm M381 (HE) grenade

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

199 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_40x46_m441
40x46mm M441 (HE) grenade

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

199 95 185 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_46x30_ap_sx
4.6x30mm AP SX

53

5

5

5

5

5

2

Penetrate 5 armor class.
(30% effective for 6 class)

35 46 680 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

53

5

5

5

5

5

2

Penetrate 5 armor class.
(30% effective for 6 class)

patron_46x30_action_sx
4.6x30mm Action SX

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

65 39 690 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_46x30_fmj_sx
4.6x30mm FMJ SX

40

5

5

5

5

0

0

Penetrate 4 armor class.

43 41 620 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

40

5

5

5

5

0

0

Penetrate 4 armor class.

patron_46x30_subsonic_sx
4.6x30mm Subsonic SX

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

45 46 290 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

patron_545x39_PS
5.45x39mm PS gs

27

5

5

4

0

0

0

Penetrate 2 armor class.
(70% effective for 3 class)

48 35 890 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

27

5

5

4

0

0

0

Penetrate 2 armor class.
(70% effective for 3 class)

patron_545x39_SP
5.45x39mm SP

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

68 34 873 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

patron_545x39_BT
5.45x39mm BT gs

40

5

5

5

5

0

0

Penetrate 4 armor class.

Tracer: red
42 35 880 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

40

5

5

5

5

0

0

Penetrate 4 armor class.

patron_545x39_7n39
5.45x39mm PPBS gs "Igolnik"

62

5

5

5

5

5

5

Penetrate 6 armor class.

37 55 905 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

62

5

5

5

5

5

5

Penetrate 6 armor class.

patron_545x39_PRS
5.45x39mm PRS gs

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

60 28 866 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_545x39_US
5.45x39mm US gs

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

65 34 303 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

patron_545x39_BP
5.45x39mm BP gs

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

45 41 890 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

patron_545x39_HP
5.45x39mm HP

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

74 20 884 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_545x39_BS
5.45x39mm BS gs

51

5

5

5

5

5

1

Penetrate 5 armor class.
(10% effective for 6 class)

40 57 830 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

51

5

5

5

5

5

1

Penetrate 5 armor class.
(10% effective for 6 class)

patron_545x39_T
5.45x39mm T gs

20

5

5

0

0

0

0

Penetrate 2 armor class.

Tracer: red
57 38 883 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_545x39_PP
5.45x39mm PP gs

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

44 38 886 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

patron_545x39_FMJ
5.45x39mm FMJ

21

5

5

1

0

0

0

Penetrate 2 armor class.
(10% effective for 3 class)

56 30 884 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

21

5

5

1

0

0

0

Penetrate 2 armor class.
(10% effective for 3 class)

patron_545x39_7n40
5.45x39mm 7N40

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

52 50 915 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

patron_556x45_M856
5.56x45mm M856

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

Tracer: red
59 34 874 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

patron_556x45_M855A1
5.56x45mm M855A1

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

49 52 945 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

patron_556x45_M995
5.56x45mm M995

53

5

5

5

5

5

2

Penetrate 5 armor class.
(30% effective for 6 class)

42 58 1013 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

53

5

5

5

5

5

2

Penetrate 5 armor class.
(30% effective for 6 class)

patron_556x45_MK_255_Mod_0
5.56x45mm MK 255 Mod 0 (RRLP)

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

63 32 936 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_556x45_M856A1
5.56x45mm M856A1

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

Tracer: red
54 52 940 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

patron_556x45_M855
5.56x45mm M855

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

53 37 922 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

patron_556x45_55_HP
5.56x45mm HP

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

79 22 947 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

patron_556x45_55_FMJ
5.56x45mm FMJ

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

54 33 957 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

23

5

5

2

0

0

0

Penetrate 2 armor class.
(30% effective for 3 class)

patron_556x45_varmageddon
5.56x45mm Warmageddon

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

88 11 936 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_556x45_mk_318_mod_0
5.56x45mm MK 318 Mod 0 (SOST)

20

5

5

0

0

0

0

Penetrate 2 armor class.

69 35 902 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_556x45_ssa_ap
5.56x45mm SSA AP

57

5

5

5

5

5

4

Penetrate 5 armor class.
(70% effective for 6 class)

38 64 1013 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

57

5

5

5

5

5

4

Penetrate 5 armor class.
(70% effective for 6 class)

patron_6mm_airsoft
Airsoft 6mm BB

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

1 0 70 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_57x28_ss198lf
5.7x28mm SS198LF

10

5

0

0

0

0

0

Penetrate 1 armor class.

74 15 792 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.

patron_57x28_ss190
5.7x28mm SS190

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

49 43 715 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

37

5

5

5

4

0

0

Penetrate 3 armor class.
(70% effective for 4 class)

patron_57x28_r37f
5.7x28mm R37.F

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

98 7 729 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

patron_57x28_r37x
5.7x28mm R37.X

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

81 14 724 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

patron_57x28_l191
5.7x28mm L191

33

5

5

5

2

0

0

Penetrate 3 armor class.
(30% effective for 4 class)

Tracer: red
58 41 922 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

33

5

5

5

2

0

0

Penetrate 3 armor class.
(30% effective for 4 class)

patron_57x28_sb193
5.7x28mm SB193

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

54 37 299 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

patron_57x28_ss197sr
5.7x28mm SS197SR

20

5

5

0

0

0

0

Penetrate 2 armor class.

62 22 594 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_762x25tt_FMJ43
7.62x25mm TT FMJ43

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

60 29 427 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

11

5

1

0

0

0

0

Penetrate 1 armor class.
(10% effective for 2 class)

patron_762x25tt_LRN
7.62x25mm TT LRN

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

64 28 375 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

patron_762x25tt_Pst_gzh
7.62x25mm TT Pst gzh

25

5

5

3

0

0

0

Penetrate 2 armor class.
(50% effective for 3 class)

50 36 430 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

25

5

5

3

0

0

0

Penetrate 2 armor class.
(50% effective for 3 class)

patron_762x25tt_P_Gl
7.62x25mm TT P gl

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

58 32 430 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_762x25tt_LRNPC
7.62x25mm TT LRNPC

7

4

0

0

0

0

0

With effectivity 70% affects on 1 armor class.

66 27 385 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

7

4

0

0

0

0

0

With effectivity 70% affects on 1 armor class.

patron_762x25tt_akbs
7.62x25mm TT AKBS

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

58 32 425 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_762x25tt_T_Gzh
7.62x25mm TT PT gzh

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

Tracer: red
55 34 415 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_762x35_blackout
.300 Blackout BCP FMJ

30

5

5

5

0

0

0

Penetrate 3 armor class.

60 36 605 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

30

5

5

5

0

0

0

Penetrate 3 armor class.

patron_762x35_m62
.300 Blackout M62 Tracer

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

Tracer: red
54 40 442 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

36

5

5

5

3

0

0

Penetrate 3 armor class.
(60% effective for 4 class)

patron_762x35_whisper
.300 Whisper

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

90 18 853 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_762x35_blackout_ap
.300 Blackout AP

48

5

5

5

5

4

0

Penetrate 4 armor class.
(80% effective for 5 class)

51 65 635 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

48

5

5

5

5

4

0

Penetrate 4 armor class.
(80% effective for 5 class)

patron_762x35_vmax
.300 Blackout V-Max

20

5

5

0

0

0

0

Penetrate 2 armor class.

72 25 723 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_762x39_HP
7.62x39mm HP

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

87 35 754 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

patron_762x39_PS
7.62x39mm PS gzh

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

57 52 700 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

patron_762x39_US
7.62x39mm US gzh

29

5

5

4

0

0

0

Penetrate 2 armor class.
(90% effective for 3 class)

56 42 300 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

29

5

5

4

0

0

0

Penetrate 2 armor class.
(90% effective for 3 class)

patron_762x39_T45M
7.62x39mm T-45M1 gzh

30

5

5

5

0

0

0

Penetrate 3 armor class.

Tracer: red
64 46 720 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

30

5

5

5

0

0

0

Penetrate 3 armor class.

patron_762x39_BP
7.62x39mm BP gzh

47

5

5

5

5

4

0

Penetrate 4 armor class.
(70% effective for 5 class)

58 63 730 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

47

5

5

5

5

4

0

Penetrate 4 armor class.
(70% effective for 5 class)

patron_762x39_mai_ap
7.62x39mm MAI AP

58

5

5

5

5

5

4

Penetrate 5 armor class.
(80% effective for 6 class)

47 76 730 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

58

5

5

5

5

5

4

Penetrate 5 armor class.
(80% effective for 6 class)

patron_762x51_M62
7.62x51mm M62 Tracer

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

Tracer: green
79 75 816 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

44

5

5

5

5

2

0

Penetrate 4 armor class.
(40% effective for 5 class)

patron_762x51_M80
7.62x51mm M80

41

5

5

5

5

1

0

Penetrate 4 armor class.
(10% effective for 5 class)

80 66 833 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

41

5

5

5

5

1

0

Penetrate 4 armor class.
(10% effective for 5 class)

patron_762x51_M61
7.62x51mm M61

64

5

5

5

5

5

5

Penetrate 6 armor class.

70 83 849 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

64

5

5

5

5

5

5

Penetrate 6 armor class.

patron_762x51_bpz_fmj
7.62x51mm BCP FMJ

31

5

5

5

1

0

0

Penetrate 3 armor class.
(10% effective for 4 class)

88 33 840 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

31

5

5

5

1

0

0

Penetrate 3 armor class.
(10% effective for 4 class)

patron_762x51_tpz_sp
7.62x51mm TCW SP

34

5

5

5

2

0

0

Penetrate 3 armor class.
(40% effective for 4 class)

67 40 808 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

34

5

5

5

2

0

0

Penetrate 3 armor class.
(40% effective for 4 class)

patron_762x51_ultra_nosler
7.62x51mm Ultra Nosler

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

107 20 822 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

patron_762x51_m993
7.62x51mm M993

70

5

5

5

5

5

5

Penetrate 6 armor class.

67 85 910 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

70

5

5

5

5

5

5

Penetrate 6 armor class.

patron_762х54R_LPS_Gzh
7.62x54mm R LPS gzh

42

5

5

5

5

1

0

Penetrate 4 armor class.
(20% effective for 5 class)

81 78 865 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

42

5

5

5

5

1

0

Penetrate 4 armor class.
(20% effective for 5 class)

patron_762х54R_SNB
7.62x54mm R SNB gzh

62

5

5

5

5

5

5

Penetrate 6 armor class.

75 87 875 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

62

5

5

5

5

5

5

Penetrate 6 armor class.

patron_762х54R_7N1
7.62x54mm R PS gzh

45

5

5

5

5

3

0

Penetrate 4 armor class.
(50% effective for 5 class)

84 84 875 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

45

5

5

5

5

3

0

Penetrate 4 armor class.
(50% effective for 5 class)

patron_762x54r_t46m
7.62x54mm R T-46M gzh

41

5

5

5

5

1

0

Penetrate 4 armor class.
(10% effective for 5 class)

Tracer: green
82 83 800 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

41

5

5

5

5

1

0

Penetrate 4 armor class.
(10% effective for 5 class)

patron_762x54r_7bt1
7.62x54mm R BT gzh

55

5

5

5

5

5

3

Penetrate 5 armor class.
(50% effective for 6 class)

Tracer: green
78 87 875 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

55

5

5

5

5

5

3

Penetrate 5 armor class.
(50% effective for 6 class)

patron_762x54r_7n37
7.62x54mm R BS gs

70

5

5

5

5

5

5

Penetrate 6 armor class.

72 88 785 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

70

5

5

5

5

5

5

Penetrate 6 armor class.

patron_86x70_lapua_tac_x
.338 Lapua Magnum TAC-X

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

196 55 880 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_86x70_lapua_magnum_upz
.338 Lapua Magnum UCW

32

5

5

5

1

0

0

Penetrate 3 armor class.
(20% effective for 4 class)

142 70 849 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

32

5

5

5

1

0

0

Penetrate 3 armor class.
(20% effective for 4 class)

patron_86x70_lapua_ap
.338 Lapua Magnum AP

79

5

5

5

5

5

5

Penetrate 6 armor class.

115 89 849 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

79

5

5

5

5

5

5

Penetrate 6 armor class.

patron_86x70_lapua_magnum
.338 Lapua Magnum FMJ

47

5

5

5

5

4

0

Penetrate 4 armor class.
(70% effective for 5 class)

122 83 900 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

47

5

5

5

5

4

0

Penetrate 4 armor class.
(70% effective for 5 class)

patron_9x18pm_P_gzh
9x18mm PM P gzh

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

50 16 302 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

patron_9x18pm_SP8_gzh
9x18mm PM SP8 gzh

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

67 2 250 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

1

1

0

0

0

0

0

With effectivity 10% affects on 1 armor class.

patron_9x18pm_PMM
9x18mm PMM PstM gzh

24

5

5

2

0

0

0

Penetrate 2 armor class.
(40% effective for 3 class)

58 33 420 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

24

5

5

2

0

0

0

Penetrate 2 armor class.
(40% effective for 3 class)

patron_9x18pm_RG028_gzh
9x18mm PM RG028 gzh

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

65 26 330 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

13

5

2

0

0

0

0

Penetrate 1 armor class.
(30% effective for 2 class)

patron_9x18pm_BZT_gzh
9x18mm PM BZhT gzh

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

53 28 325 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_9x18pm_PSV
9x18mm PM PSV

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

69 5 280 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

3

2

0

0

0

0

0

With effectivity 30% affects on 1 armor class.

patron_9x18pm_SP7_gzh
9x18mm PM SP7 gzh

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

77 5 420 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

patron_9x18pm_PST_gzh
9x18mm PM Pst gzh

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

50 26 298 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_9x18pm_PS_gs_PPO
9x18mm PM PS gs PPO

6

3

0

0

0

0

0

With effectivity 60% affects on 1 armor class.

55 16 330 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

6

3

0

0

0

0

0

With effectivity 60% affects on 1 armor class.

patron_9x18pm_PBM
9x18mm PM PBM gzh

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

40 30 519 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

patron_9x18pm_PSO_gzh
9x18mm PM PSO gzh

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

54 13 315 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

5

3

0

0

0

0

0

With effectivity 50% affects on 1 armor class.

patron_9x18pm_PRS_gs
9x18mm PM PRS gs

6

3

0

0

0

0

0

With effectivity 60% affects on 1 armor class.

58 16 302 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

6

3

0

0

0

0

0

With effectivity 60% affects on 1 armor class.

patron_9x18pm_PPT_gzh
9x18mm PM PPT gzh

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

Tracer: red
59 22 301 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

patron_9x18pm_PPE_gzh
9x18mm PM PPe gzh

7

4

0

0

0

0

0

With effectivity 70% affects on 1 armor class.

61 15 297 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

7

4

0

0

0

0

0

With effectivity 70% affects on 1 armor class.

patron_9x19_PSO_gzh
9x19mm PSO gzh

10

5

0

0

0

0

0

Penetrate 1 armor class.

59 32 340 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.

patron_9x19_PST_gzh
9x19mm Pst gzh

20

5

5

0

0

0

0

Penetrate 2 armor class.

54 33 457 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

20

5

5

0

0

0

0

Penetrate 2 armor class.

patron_9x19_GT
9x19mm Green Tracer

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

Tracer: green
58 33 365 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

14

5

2

0

0

0

0

Penetrate 1 armor class.
(40% effective for 2 class)

patron_9x19_rip
9x19mm RIP

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

102 11 381 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

2

1

0

0

0

0

0

With effectivity 20% affects on 1 armor class.

patron_9x19_ap_63
9x19mm AP 6.3

30

5

5

5

0

0

0

Penetrate 3 armor class.

52 48 392 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

30

5

5

5

0

0

0

Penetrate 3 armor class.

patron_9x19_luger_cci
9x19mm Luger CCI

10

5

0

0

0

0

0

Penetrate 1 armor class.

70 38 420 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.

patron_9x19_7n31
9x19mm PBP gzh

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

52 55 560 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

patron_9x19_quakemaker
9x19mm QuakeMaker

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

85 22 290 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

8

4

0

0

0

0

0

With effectivity 80% affects on 1 armor class.

patron_9x21_sp11
9x21mm P gzh

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

65 44 413 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_9x21_sp12
9x21mm PE gzh

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

80 63 415 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

patron_9x21_sp10
9x21mm PS gzh

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

49 46 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

patron_9x21_sp13
9x21mm BT gzh

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

Tracer: red
63 47 410 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

39

5

5

5

4

0

0

Penetrate 3 armor class.
(90% effective for 4 class)

patron_9x33r_fmj
.357 Magnum FMJ

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

70 43 385 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

35

5

5

5

3

0

0

Penetrate 3 armor class.
(50% effective for 4 class)

patron_9x33r_sp
.357 Magnum Soft Point

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

108 15 455 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

patron_9x33r_hp
.357 Magnum Hollow Point

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

99 20 481 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

18

5

4

0

0

0

0

Penetrate 1 armor class.
(80% effective for 2 class)

patron_9x33r_jhp
.357 Magnum JHP

24

5

5

2

0

0

0

Penetrate 2 armor class.
(40% effective for 3 class)

88 28 425 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

24

5

5

2

0

0

0

Penetrate 2 armor class.
(40% effective for 3 class)

patron_9x39_bp
9x39mm BP gs

55

5

5

5

5

5

3

Penetrate 5 armor class.
(50% effective for 6 class)

60 68 295 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

55

5

5

5

5

5

3

Penetrate 5 armor class.
(50% effective for 6 class)

patron_9x39_sp5
9x39mm SP-5 gs

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

71 60 290 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

28

5

5

4

0

0

0

Penetrate 2 armor class.
(80% effective for 3 class)

patron_9x39_sp6
9x39mm SP-6 gs

46

5

5

5

5

3

0

Penetrate 4 armor class.
(60% effective for 5 class)

58 60 305 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

46

5

5

5

5

3

0

Penetrate 4 armor class.
(60% effective for 5 class)

patron_9x39_spp
9x39mm SPP gs

40

5

5

5

5

0

0

Penetrate 4 armor class.

68 55 310 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

40

5

5

5

5

0

0

Penetrate 4 armor class.

patron_9x39_pab9
9x39mm PAB-9 gs

48

5

5

5

5

4

0

Penetrate 4 armor class.
(80% effective for 5 class)

62 72 320 m/s
Misfire can only occur when weapon health is less than 93%
Malfunction can only occur when the weapon condition is less than 93% and it gets higher if the weapon is overheated or the weapon has a low condition.
Malfunction feed can only occur when the condition of the weapon is less than 93%, and it becomes higher if a high-capacity magazine is installed.
Expand

48

5

5

5

5

4

0

Penetrate 4 armor class.
(80% effective for 5 class)

shrapnel_m67
M67 Shrapnel

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

Tracer: yellow
45 32 100 m/s
Expand

12

5

1

0

0

0

0

Penetrate 1 armor class.
(20% effective for 2 class)

shrapnel_F1
F1 Shrapnel

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

Tracer: yellow
40 38 90 m/s
Expand

15

5

3

0

0

0

0

Penetrate 1 armor class.
(50% effective for 2 class)

shrapnel_RGD5
RGD-5 Shrapnel

10

5

0

0

0

0

0

Penetrate 1 armor class.

Tracer: yellow
55 32 90 m/s
Expand

10

5

0

0

0

0

0

Penetrate 1 armor class.