Skills
01.07.22
Physical skills
Endurance
Effects:
- Decreases stamina cost for jumping
- Increases breath holding time
- Increases breath restoring speed
- Elite: Not wheezing when exhausted
- Elite: Hands endurance increased
- Elite: Stamina amount increased (+75%)
How to raise:
- Run for long distances
Strength
Effects:
- Increases jump height
- Increases load amount
- Increases melee weapon attack power
- Increases walk/jump speed
- Increases grenade throwing distance
- Aiming spends less stamina
- Elite: Weapon in all weapon slots weighs 0 kg
- Elite: Chance to crit with melee weapon (50%)
How to raise:
- Walk/run with overload (significant carry weight amount, yellow mark near your health status). For example, buy many cheap buckshot and go on Woods or Shoreline
- Throw grenades
- Fight with melee weapon
Vitality
Effects:
- Decreases chance to bleed (60% at last level)
- Decreases chance of death when losing body part (-20% at last level)
- Increases health regeneration while fighting (probably when using meds or syringes)
- Elite: All bleeding stops by itself after some time
How to raise:
- Take damage, lose body parts, take periodic damage (bonfires for example, just take damage and heal) without painkiller effects
Health
Effects:
- Decreases chance to break the bone (-60% at last level)
- Decreases energy drain speed (-30% at last level)
- Decreases hydration drain speed (-30% at last level)
- Increases health regen while playing offline
- Elite: Damage absorption
- Elite: Increases poisoning resistance
How to raise:
- Raise strength, endurance and vitality level
Stress resistance
Effects:
- Decreases chance of pain effect appearance (-50% at last level)
- Decreases tremor oscillation and pain shaking
- Elite: Berserk mode
How to raise:
- Take damage (including perioding damage). Easiest way to raise is to stay inside fire without painkillers and heal
Metabolism
Effects:
- Decreases energy and hydration drain speed
- Decreases physical skills degradation
- Increases food and water positive effects duration
- Elite: You receive no damage when out of energy/hydration
How to raise:
- Increase energy/hydration. If you have money, try to eat in hideout - skill will raise
Mental skills
Attention
Effects:
- Increases container searching speed
- Increases rare items drop rate
- Elite: Chance of instant search
- Elite: Doubles amount of experience gained from looting items
How to raise:
- Discover loot in containers and corpses (for example, drawers in Reserve basement)
Intellect
Effects:
- Increases item examination speed
- Increases weapon repairing effectiveness
- Elite: Ammo counter
- Elite: Examining items without manual
- Elite: Guess item types in containers without searching
How to raise:
- Repair weapons, examine items
Memory
Effects:
- Decreases skill level degradation speed
- Decreases skill rollback
- Elite: You don't forget skills at all
How to raise:
- Search containers/corpses, find items and move them to your inventory
Perception
Effects:
- Increases hearing distance
- Increases loot detection radius
- Increased concentration while aiming
- Elite: Loot proximity notification
How to raise:
- Search containers/corpses, find items and move them to your inventory (Weapons with many mods are best for this)
Combat skills
Assault rifles
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with assault rifles, inserting rounds in ammo chamber (For example, use for raising - go on Factory and hit bots in legs/arms and reload after few shots, repeat)
Designated Marksman rifles
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with marksman rifles, inserting rounds in ammo chamber
Throwing weapons
Effects:
- Decreases stamina amount for throw
- Increases throw strength
- Elite: Throw doesn't take stamina, exhaustion doesn't affect throw accuracy
How to raise:
- Throw grenades and kill enemies with them
Light Machine Guns
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with , inserting rounds in ammo chamber
Pistols
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with pistols, inserting rounds in ammo chamber
Melee weapons
Effects:
- Decreases stamina amount for hit
- Increases damage with melee weapons
How to raise:
- Landing hits on enemies with melee weapons
Recoil control
Effects:
- Increases recoil control (46% on Elite level)
How to raise:
- Landing hits with any weapons, the stronger recoil - the better
Shotguns
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with shotguns, inserting rounds in ammo chamber
Revolvers
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with revolvers
Submachine guns
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with SMGs, inserting rounds in ammo chamber
Sniper Rifles
Effects:
- Increases reloading speed
- Increases weapon change speed
- Decreases recoil
How to raise:
- Landing hits with bolt-action rifles (not ), inserting rounds in ammo chamber. Easiest way to raise - shoot Scavs in arms/legs with while reloading after few shots
Aim Drills
Effects:
- Increases aiming speed
- Decreases aiming volume
- Elite: No hand shaking first 2 seconds of aiming with ANY stamina level
- Elite: Reduced hand shaking during tremor and with broken arms, first 2 seconds after aiming
How to raise:
- Landing hits while aiming
Troubleshooting
Effects:
- Elite: Decreases magazine malfunction chance by 50% after fixing same reason malfunction
- Elite: Decreases low-durability weapons malfunctions chance by 50% after fixing same reason malfunction
- Elite: Fixing malfunction doesn't require pressing 'Examine' ('L' by default)
- Elite: Decreases cartridge malfunctions chance by 50% after fixing same reason malfunction
How to raise:
- Fix malfunctions. Try taking broken pistol in a raid, fixing 5-10 malfunctions and dropping it in a bushes (with insurance, meaning it will return to you)
Practical skills
Covert Movement
Effects:
- Decreases volume while stepping on standard surfaces
- Decreases weapon and equipment shaking sounds
- Increases covert movement speed
- Decreases volume while stepping on loud surfaces
- Elite: Covert movement is equally quiet on loud and standard surfaces
How to raise:
- Move with minimal speed and minimal sound level
Search
Effects:
- Elite: Searching more than 1 pocket type at the same time (for example, chest rig and backpack)
- Elite: Doubles searching speed
How to raise:
- Search anything (corpses, containers etc.) and find items
Mag Drills
Effects:
- Increases accuracy of mag check with context option
- Increases mag load speed
- Increases mag loading speed with every loaded round
- Increases mag unload speed
- Increases speed of mag check with context option
- Elite: Mag that you move to your inventory gets checked instantly
How to raise:
- Reload, unload ammo, load ammo
Surgery
Effects:
- Decreases HP penalty on recovered body part
- Increases surgery speed
- Elite: Removes HP penalty on recovered body part
- Elite: Max surgery speed
How to raise:
- Use surgical kits (, ) to recover body parts
Crafting
Effects:
- Increases crafting speed (0,75% for level)
- Decreases cycling production time (water, booze) except bitcoins
- Elite: Craft 2 items in 1 hideout zone at the same time
How to raise:
- Craft 3 different items in one hideout zone, do not craft same item again, because skill will increase slowly
Hideout Management
Effects:
- Decreases fuel, air and water filter consumption rate (0.5% per level)
- Increasing all percentage bonuses from hideout zones (1% per level)
- Elite: +2 slots for fuel canisters
- Elite: +2 slots for water filters
- Elite: +2 slots for air filters
- Elite: +2 to the storage limit of coins in a bitcoin farm
How to raise:
- Craft items, use filters, maintain electricity, increase hideout zones level
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