Gunsmith. Part 3

Оружейник. Часть 3
Previous quest “Gunsmith. Part 2”
Earlier, people used to say that it is not the ending that is important, but the very fact of fate and travel. But what if the point of that very destination is you? How you are able to survive, how strong your reflexes are and how much ammunition you have left. This question is especially acute in moments of need for survival, situations that are dangerous to the life of you and your comrades. So, on assignment, I need an MP5 with a 50-round magazine, of course expanded. A muffler is a must, as is a tactical flashlight. And the sighting range is not great, only 200. But the convenience and ergonomics should be more than 45 with an insignificant recoil of 250. The lightness of this weapon is a guarantee of victory, so no more than 3.8 kg. And also, think for yourself what is more important for you the path or the result.


It is recommended to use a weapon with a durability of 100, as the Mechanic may not accept a weapon with a low durability

MP5 specifications:60 Durability, 45 or greater ergonomics, 250 or less recoil, 200 or greater sighting range, 3.8 kg or less in weight, any tactical device (such as the NcSTAR Tactical blue laser LAM-Module), X Products X-5 MP5 50-round 9×19 magazine, a Silencer

When passing the quest through a flea market or merchants: Buy MP5 (Standard) from the Peacekeeper LL2 and modifications in the table below

HK MP5 9x19 submachine gun (Navy 3 Round Burst)Peacekeeper lvl 2.
MP5 9x19 X Products X-5 50-round drum magazineMechanic level 3 (Barter).
MP5SD polymer handguardPeacekeeper lvl 2.
HK MP5SD upper receiverPeacekeeper lvl 2.
MP5SD 9x19 sound supressorPeacekeeper lvl 2.
MP5SD B&T Tri Rail Ring MountPeacekeeper lvl 2.
Zenit 2P Klesch flashlight + laser designatorSkier level 2.
Modified MP5 for Gunsmith. Part 3

Modified MP5 for Gunsmith. Part 3

Ideal for indoor use.
Next quest “Gunsmith. Part 4”
Next quest “Insider”

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