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Quest Mechanic «Assessment - Part 3»
Oh, hey! You're just in time. There's another job for you from Lightkeeper... Can I tell you something frankly, so that it doesn't go out the door? I don't know how many more of these missions there will be. I thought I'd get in touch with the trader at the Lighthouse and make a partnership agreement. But for some reason we have to prove our loyalty over and over again, to demonstrate the steadfastness of our intentions. And it was I who got you into this... What's the mission? Getting into the laboratory, taking out a group of Raiders. And that's not all. You need to find combat stimulants. Lightkeeper seems to have a keen interest in them, because USEC refused to give him samples for some reason. I understand that it might not be easy, but we've already come this far. I just can't refuse.

Mechanic
Sergey Arsenyevich Samoylov

Goals and rewards for quest
Quest objectives
Eliminate Raiders in The Lab x10
Hand over the found in raid SJ1 TGLabs combat stimulant injector x20
Hand over the found in raid SJ6 TGLabs combat stimulant injector x8
Hand over the found in raid SJ9 TGLabs combat stimulant injector x2
Rewards
EXP:
+24000 Exp
REP:
+0.01 Rep Mechanic
Required items for the quest
0 / 20
0 / 8
0 / 2
How to complete the quest?
SJ1 and SJ 6 can be created in the Medstation
SJ9 spawns relatively often in the room unlocked by the Black Keycard, and rarely on scav players.
It is recommended to exchange the Black Key Card with the Mechanic at the fourth level of loyalty, as you will need it in the future passage of the quest
SJ9 spawns relatively often in the room unlocked by the Black Keycard, and rarely on scav players.
It is recommended to exchange the Black Key Card with the Mechanic at the fourth level of loyalty, as you will need it in the future passage of the quest
Hideout module |
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Hideout module |
Medstation 2 level 1 h 23 min Craft duration 1 h 23 min |
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Hideout module |
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Hideout module |
Medstation 3 level 1 h 25 min Craft duration 1 h 25 min |
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